Today new indie studio Rebel Wolves reached out with a press release to announce its formation to the world, under the leadership of CEO and game director Konrad Tomaszkiewicz.
The name may certainly ring a bell as Tomaszkiewicz was game director on The Witcher 3 and head of production on Cyberpunk 2077 before his departure from CD Projekt RED.
The studio has been formed by veterans of the industry who have worked on the games mentioned above as well as Thronebreaker: The Witcher Tales, Shadow Warrior 2, and more.
They’re currently working on a dark fantasy RPG built in Unreal Engine 5 for PC and next-gen (or we should likely say “current” gen by now) consoles. We also hear that it’s planned to be the first of a new saga.
Here’s a list of the developers on the roster for the moment.
- Design Director Daniel Sadowski (Witcher 1, Nitreal Games, Growing Up)
- Narrative Director and Main Writer Jakub Szamałek (Witcher 3, Cyberpunk 2077, Thronebreaker)
- Animation Director Tamara Zawada (Witcher 3, Shadow Warrior 2, Capcom Vancouver)
- Art Director Bartłomiej Gaweł (Witcher 1-3)
- CFO Michał Boryka
- Studio Head Robert Murzynowski.
The press release included a comment by Tomaszkiewicz himself
“For all of us here at Rebel Wolves, video games were always something we felt destined to do—something ingrained in our DNA. Personally, I couldn’t be happier to have banded together with friends who share this passion. We’re developing a video game we’d like to play in a way that games should be made. We want to evolve the cRPG genre by creating unforgettable stories and stirring deep emotions, all while working as a tightly knit team united by a shared goal and ambition. Collectively, we envision Rebel Wolves as a place where experienced game developers can reignite their passion, where they can focus on their craft and pour their love into an amazing, ambitious title. We want to stay small and agile—a place where people know and care for each other.”
we also hear from Szamałek:
“In order to create truly great games, we won’t chase trends or numbers. Our goal is clearly defined: to create memorable games, tell moving stories, and evoke visceral emotions. It’s ambitious, true – and I’m glad it is. Art needs ambition. I don’t want to create another game. I want to work on titles people will remember.”
Below you can find a teaser concept artwork. You can already visit the developer’s official website.