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HOMEPAGE: http://www.samscene.com
EMAIL: [email protected]
SamScene creates VFR city scenery around the world for FSX, P3Dv3/v4
Customer Reviews
SIMULACIÓN EXTREMA - SAWE RIO GRANDE PATAGONIA ARG MSFS
Raul
Patagonia is spectacular. This airport is well done. It would only improve the track textures a bit but the rest is super well done as always. very satisfied
SIMULACIÓN EXTREMA - SAVC COMODORO RIVADAVIA PATAGONIA MSFS
Raul
Good Work with Comodoro rivadavia. 100% ok great textures
SIMULACIÓN EXTREMA - SAVT TRELEW AIRPORT PATAGONIA MSFS
Raul
I was waiting for this addon to appear published here. since I have had problems with my Microsoft account. Well in general I have always bought the Simulation Extreme airports, they are well dedicated to creating high quality scenarios. Flying in Patagonia is spectacular thanks to these jobs. Very well elaborated Trelew.
MXI DESIGN - OTHH DOHA HAMAD INT AIRPORT MSFS
Amr
Beautiful and highly detailed scenery - an accurate rendition through and through. The reason for my 3 stars is that it is not well optimized, to the point where it is almost unusable, even with settings turned way down. Performance for me has been very poor and stuttery, in a way I haven't experienced with other mega highly detailed payware airports such as inibuilds EGLL, Aerosoft EBBR, inibuilds KLAX, LVFR LEMD, etc etc. I'd gladly give this 5 stars should the developer improve optimization.
AD HOC SIMULATIONS - AEROSOFT A330 PROFESSIONAL SOUNDPACK P3D4-5
Trevor
This pack is not worth the 15€. More like 3€ in my opinion. "Engine sound adjustments", I hear no difference between the default A330 sounds and this pack. When I look into the SimObjects folder which you need to drag and drop and replace it into the Aerosoft folder, there are no engine soundfiles in there. Knobs and other stuff sounds fine. Also the engines don't fade out with the rising altitude (same with the default sounds in the AS A330). I don't know the limitations but if it were possible this could have been fixed aswell for this price.
JUSTFLIGHT - STEAM GAUGE OVERHAUL – ANALOG KING AIR MSFS
Hans-Joerg
Each and every knob dial or switch works (including circuit breakers). The electrical and fuel system are recreated in detail. Engine wear and tear is modeled, so it will eventually fail - if not properly taken care of. The flight model was enhanced (not sure, how much). I always liked the KingAir, and now I absolutely love it! Whenever I don‘t feel like firing up the PMDG 737, I now use the KingAir instead. IMO, the most „study level“ aircraft in it‘s class at the moment. High-
ly recommended!
MFSG - YANGON VYYY FS2004 FSX P3D3-5
Nico
Finally thank you for taking the time and effort for making a highly detailed scenery for Myanmar. If you could also do Mandalay that would be a great plus too thank you!
TURBINE SOUND STUDIOS - PIPER CUB CONTINENTAL 65 SOUNDPACK FSX
Allan
This is a well-crafted array of the sounds that the (very) old Continental 65hp engine - mounted in any number of very old airplanes from the era before or during World War II. That includes the old Piper J-3 Cub, of course, but also many Taylorcraft planes of the era, especially including the L-4 Grasshopper, which was manufactured more by Taylorcraft than by Piper, and the BC-12D, the side-by-side 2 passenger aircraft of the same period. For anybody who learned to fly on these very economical airplanes in the sixties or even seventies, the MSFS simulations of these old aircraft are far more evocative of the actual feel of these planes with the authentic sounds, than without. To feel that the Cessna 152 engine is close enough is to miss the whole experience - of Ceconite-covere-
d wings, tenuous, unreliable engines with nowhere-nearly--
enough power (that's why we called them "gutless wonders". In the simulations of the J3 and the L4, they have the wire-stuck-in-a-
-cork-float fuel gauge, extending up through the hole drilled through the gas cap (about 6 inches in front of the canopy glass). Once you hear the sounds, you will understand what an iffy proposition is was to fly these old aircraft, and why all of us who did are very fortunate if we are alive still today. Thank-
s, SimMarket, for putting these sounds together for us. It must have been fun!
LUSHODEV - SCAR - CHACALLUTA INT. AIRPORT V2 MSFS
Markus
I do not mind airport interior modelling, in fact I like it quite a bit IF it can be seen when being out at parked aircraft. This scenery however has put way too much emphasis on the interior while neglecting the rest of the airport. The main terminal building is superb, no question about it. However, detail elsewhere is rather scarce and sterile looking in places, and there are plenty of flat objects visible on the aerial imagery all around the airport. Modelling capacity should have been used there instead of areas inside the terminal building invisible from parked aircraft. Also I wish developers would stop doing these low-quality red markings on aprons which are extremely oversaturated to a point where they look sterile and artificial. -
3 solid stars for the good modelling effort on the terminal! Though I want to point out that the rest of the airport is important too.
TURBINE SOUND STUDIOS - PIPER CUB CONTINENTAL 65 SOUNDPACK FSX
Allan
This is a well-crafted array of the sounds that the (very) old Continental 65hp engine - mounted in any number of very old airplanes from the era before or during World War II. That includes the old Piper J-3 Cub, of course, but also many Taylorcraft planes of the era, especially including the L-4 Grasshopper, which was manufactured more by Taylorcraft than by Piper, and the BC-12D, the side-by-side 2 passenger aircraft of the same period. For anybody who learned to fly on these very economical airplanes in the sixties or even seventies, the MSFS simulations of these old aircraft are far more evocative of the actual feel of these planes with the authentic sounds, than without. To feel that the Cessna 152 engine is close enough is to miss the whole experience - of Ceconite-covere-
d wings, tenuous, unreliable engines with nowhere-nearly--
enough power (that's why we called them "gutless wonders". In the simulations of the J3 and the L4, they have the wire-stuck-in-a-
-cork-float fuel gauge, extending up through the hole drilled through the gas cap (about 6 inches in front of the canopy glass). Once you hear the sounds, you will understand what an iffy proposition is was to fly these old aircraft, and why all of us who did are very fortunate if we are alive still today. Thank-
s, SimMarket, for putting these sounds together for us. It must have been fun!
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