Sim Skunk Works - Lockheed Martin FRF-104G MSFS

Microsoft Flight Simulator
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  • AS15746
  • Sim Skunk Works
  • English
  • 1.2.4
The Lockheed Martin F-104 Starfighter is a single-engine, supersonic interceptor aircraft which... more
Product information "Sim Skunk Works - Lockheed Martin FRF-104G MSFS"

The Lockheed Martin F-104 Starfighter is a single-engine, supersonic interceptor aircraft which was extensively deployed as a fighter-bomber during the Cold War.

MODEL

  • Highly detailed model, fully animated, both cockpit and fuselage
  • Highly detailed 3D cockpit, fully animated and working
  • Complete 3D-lights systems both internal and external

TEXTURES

  • Multinational liveries
  • A complete paintkit available here

SYSTEMS

  • Almost all real systems have been modelled and working as the real thing
  • Flight dynamics modelled 99% close to the real aircraft
  • Fully tested and validated by qualified real-world F-104 pilot
  • Aerodynamic pitch up, inertia coupling and BLC system reproduced
  • Payload drop actually changes aircraft weight, balance and drag as well
  • Inertial navigator Litton LN-3 fully implemented
  • Fully functional and close to real NASARR R-15, A/G and A/A mode with:
    • STT (Single track target)
    • LOCK-ON
    • ATTACK
    • GROUND MAP PENCIL
    • GROUND MAP SPOILER
    • CONTOUR MAP
    • TERRAIN AVOIDANCE

DDI (DYNAMIC DRAG INDEX)
The SSW F/RF-104G uses the Dynamic Drag Index concept; i.e. when you load/drop external loads not only is the GW changed but also the drag coefficient is affected and the model aerodynamics change accordingly. This is particularly important in the F-104 where external loads affect greatly the dynamic behaviour of the model.

SOUND SET
A custom sound set has been developed from scratch, using live recording to give you a full immersion into the Zipper environment. If you are a Zipper fan,you will enjoy staying outside and 'playing' with the throttle, listening to it's unique voice.

USER BENEFITS
The model comes with complete docs including:

  • Three pilot checklists (normal, emergency,weapon procedures)
  • Zipper hints (a doc that help the pilot to use it effectively)
  • NASAR R15A simple user guide
  • Original 700-page Flight Manual in PDF format
  • User support help desk at [email protected]
Related links to "Sim Skunk Works - Lockheed Martin FRF-104G MSFS"
  • Microsoft Flight Simulator (Version 2020)
  • OS: Windows 10 or later (suggested version 21H or later)
  • CPU: Intel i5 at 3 GHz or higher
  • RAM: 16 GB or higher
  • 4 GB available on community folder
  • Graphics: NVIDIA GTX 1060 or higher

Version 1.2.4:

  • Fixed a bug cutting fuel over 10k feet (resulting from SU 9)
  • Fixed an abnormal consumption bug
  • Fixed a bug showing a thick cloud of white smoke coming into the aircraft (resulting from SU 10) It is recommended to set a dead zone of 3-4% at the end of the throttle axis

Version 1.2.0:

  • Sim update 9 introduced a code break or bug related with afterburner, fuel flow and throttle position.
  • This results in a fuel flow cut above 10K feet when afterburner is lighted and throttle above 99%, reducing RPM down to idle.
  • It affects also models that do not use the new fuel system and also even if they do not use afterburner.

Important:

  • The code break or bug was partially fixed restoring an old engine model without native afterburner, this does not affect flight envelope that remains still valid as before.
  • It has been necessary modify both engine and flight model to achieve such result.
  • It has been reported that the fix does work for majority of joysticks but not all however.
  • Therefore issue should be considered mitigated but not fixed at 100%.

Note:

  • It may happen that users should set a +1% up to +3% of dead zone on "upper extremity dead zone" of joystick L-AXIS Z to completely solve the issue, this should be done to avoid throttle to reach 100% that triggers the issue.
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