Dragon Age: Origins

1522 comments

  1. RevenantxX
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    Hey, unsure if I uninstalled this mod incorrectly... (I used Mod Organizer 2) but none of the text for the modded abilities appear at all. Every ability relating to this mod, has no text. I was wondering if this is common, and if not, how do I fix it?
    1. balmz
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      i think you need to use damodder or daomanager for the game
    2. CrackersCandy3
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      I believe with default settings MO2 doesn't really install the dazips correctly. I highly recommend dao mod manager. It's easy and simple, and no extra steps needed to setup most regular dazip mods.
  2. golde123
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    is there any possibility to make Elemental Archer separate in DAZIP?
  3. JPistolero
    JPistolero
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    Any tips for starting this mod? Should I increase the game difficulty? Is there a mod that adds more spell talents? Are there even enough talent points to spend on all of these? So much going on, haha. Looks cool though, wanna try it.

    Edit: Okay, so I started a new game with a new character as a Warlock, to test things out. Is Eldritch Warrior supposed to be an exact copy of Arcane Warrior? Because it says that I can use my magic stat to satisfy STR requirement just like AW, but the thing is that it doesn't work. I have 30 magic but can't equip a 24 STR weapon. Is this a bug, or the specialization description is just incorrect?

    Thanks in advance for any reply :)
    1. bobinator007
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      there is a mod thet lets you level to 50 https://www.nexusmods.com/dragonage/mods/930
      and anotherone that lets you add talent points via console commands https://www.nexusmods.com/dragonage/mods/347
    2. JPistolero
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      Thanks! Just started a new game to test things out. I edited my post so if you also have an answer for that it will be appreciated, thanks!
    3. bobinator007
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      sorry haven't played as warlock yet. Maybe it's a mod conflict ?
    4. JPistolero
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      Everything else seems to work, mostly anyways. Either something don't work or it works in a subtle way that I didn't notice it XD

      Not sure if I have mod conflict, this is the only custom class mod I have. I have a few armor mods installed but that's it. There are things that I'm not sure how to check (aka passive skills), like the evasion bonus added by Bladesong, or attack bonus added by Arcane Archer. I don't see the difference and the numbers didn't change in-game. But the skills that actually 'do' something, aka active skills working just fine I reckon. Warlock skills are quite fun, although lots of them are renamed copies of other classes skills, but it does adding to Warlock's versatility.

      Most skills are not as useful as I thought, especially when you're playing in harder difficulties, because enemies will have tougher resistances, so when it works it works, when it doesn't, well... Some of the talents require you to spend points on mundane abilities to get to the fun part, so it depends on your playstyle. But yeah, I don't think there are enough talent points to go around in an un-modded game, even with tomes and such.

      One tip from me is that you might want to keep the custom class exclusively for your character only, leave your companion with their default skills, especially if you are using Respecialization mod (very awesome, recommended, but only works on default classes and talents). Your party are more useful that way. I learned that the hard way XD
    5. halk15
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      Have you managed to get Arcane Eldritch Warrior working? Because I have the same problem as you
      Edit: Managed to get it working sharing how  if anyone has the same problem, you need to have first skill taken and active, sometimes it stops working for whatever reason and you need to turn off and on combat magic skill
  4. JordanCP
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    For those wanting a tutorial of this mod: https://www.youtube.com/watch?v=usbDTFUSLHs (the video belongs to Xuul)

    The video may help you get some of the specs working.

    Side question, does someone have a working link to the "NEW VERSION" of this mod? The one on the main Description page is wrong.
    1. ArdaxT
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      The "NEW VERSION" link is supposed to point to JX - Dragon Age Extended.  The link isn't "wrong", it's just an old link style that Nexus doesn't use anymore and is no longer willing to redirect.
    2. fraquar
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      Just change the 4 digit number from 1399 (this mod) to 3316.

  5. yearlingsphinx2
    yearlingsphinx2
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    ?I'm trying to play as an elemental archer but no matter what stats I put on/ what abilities I give myself from console its not showing up. Any advice. Am I just dumb I saw someone say they just needed to pick there element but I have no idea where to look for that.

    Thx for the help.
  6. Minstora
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    For people that are having issues with the mod in terms of like unlocking specific things, or for testing purposes or building your own very specific character, I found an old comment like 30 pages in that had the IDs for a lot of these classes to get access to their skills.

    Just you the console command: "runscript addtalent ____" the blank being inputing the number below.  this worked great for me as despite meeting the requirements I could not unlock Elemental Archer, also this is great for implementing your own homebrew rules where as for me at lvl 14 I unlocked duskblade for my warlock this way as I felt the STR requirement is a bit ridiculous given that melee warlocks are ALREADY splitting their stats between Magic, Dex, Willpower, and Cunning, and thats IF youre leaving out Con lol. Hope this helps

    Oh and also if you're looking to add a specific skill you just count up, for example if you only want the 4th skill in the skill tree of the subclass listed below take bladesinger "95729" and count up by 4 to get 95733 and that should give you the skill specifically youre looking for? I believe that will work at least lol.

    1 Arcane Archer =95746 or 95563
    2 Archmage =95583
    3 Black Flame Zealot =95800
    4 Bladesinger =95729
    5 Daggerspell Caster/Mage =95553
    6 Daggerspell Shaper =95558 or 95573
    7 Dread Warlock =
    8 Duskblade =95734
    9 Elemental Archer W =95770
    10 Essense Thief =96136
    11 Hellfire Warlock =95693
    12 Hexblade =95709
    13 Invisible Blade =95785
    14 Soul Reaver =95153
    15 Soul Forger =95158
    16 Child of Night =95164
    17 Soul Blade =95169
    18 Blood Dancer =95174
    19 Spirit Shaman =95179
    20 Reaver Warlock =95688
    21 Black Guard =95699
    22 Black Guard LOK =95704
    23 Hexblade LOK =95714
    24 Eldritch Warrior =95724
    25 Duskblade LOK =95739
    26 TEMPEST =95751 or 95568
    27 Element Archer R =95775
    28 Element Archer M =95780
    29 Invisible Blade R =95790
    30 EPIC WARLOCK =95795
    31 BFZ =95800
    32 DERVISH =95805
    33 STALKER =95810
    34 SWIFTBLADE =95578
    35 ELEMENTAL ARCHER CHOICE T =95756
    36 ELEMENTAL ARCHER CHOICE S =95757
    NOTE: the above has some repeated item names but the "w", "r" "m" seperates the types to warrior rogue mage
    --CHOICE EFFECTS--
    AIR = 95758
    EARTH = 95759
    FIRE = 95760
    WATER = 95761

    SpellShaper Strings : 96000, 96001, 96002, 96003
    \SP spellshapers amplificates the 4 groups of magic per school, etc: entrop vs create; the 4 above are the 4 schools of amplifications


    RITUALIST : 95815
    WARLOCK : 95612
    SPIRIT EATER : 95060
    1. tyszkin200
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      Thanks so much <3
  7. alynore96
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    I installed the mod, but only able to see the warlock class. ritualist isn't show in character creation. 
    1. balmz
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      try console commands
  8. szymugan
    szymugan
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    Does anyone has any idea why my summons have only 1 hp and 0 stamina/mana whatsoever?

    EDIT
    Ok,so figured that one out. Master conjurer skill was rendering ritualist's summons useless. Strangely enought, on warlock character Morpheme Savant was doing the same thing for his summon ability. So if you also run into this problem, don't use these two skills.

    P.S
    Before I discovered this, I tried using Evoker mod to at least have some decent summons, but because of that I discovered something interesting. These summons are also affected by the skills listed above and Evocation skills (first line) is also affecting ritualist and warlock summons, so if you want to use both mods, do not use that line of skills.
  9. Poncesaurio
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    Is it safe to uninstall and keep using the same savefile?
  10. PapaYames
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    n
    1. CALINGA
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      i
    2. Nightstrike9k
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    3. daniboy0604
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